HAWKMOON RPG PDF

HAWKMOON RPG PDF

Jun 17, 2020 Relationship by admin

Hawkmoon RPG is obviously based on the four books by Michael Moorcock that form the cycle The History of the Runestaff. Like Stormbringer. Hawkmoon RPG: Science & Sorcery in Earth’s Far Future (Boxed Set) [Kerie Campbell-Robson] on *FREE* shipping on qualifying offers. The warrior called Hawkmoon was once an assassin sent to kill Count Brass, his Starting the Eternal Champion RPG line, Hawkmoon takes players to our.

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I would guess that the Petersen credit is for rg work — from earlier incarnations of the BRP ruleset — which is replicated in Hawkmoonrather than any direct involvement. Just a guess, though. I can’t resist asking what about Moorcock’s nonfiction bothers you?

I have not read any, and wikipedia is no help on this count. LCM, If you look for “Epic Pooh” in Google, you should be able to find lots of links talking about his literary criticism, much of it from a viewpoint I neither agree with hawkmon think holds much water. I ran some Hawkmoon inand quite enjoyed it. I was planning on running the Shattered Islebut managed to cover only the included scenario rpgg a few homemade ones.

Hawkmoon didn’t feel like a ‘half-game’ to me, but then I didn’t own Stormbringer until I purchased Elric! I do remember that it was a refreshing change from the Middle-earth campaigns that I had run throughout most of the late s using MERP. I still own the game, and think about running it again, from time to time. As for Moorcock’s hawkoon, I highly recommend his Corum novels. If find them superior to both the Elric and Hawkmoon tales.

Especially compelling is the way in which Moorcock draws on Celtic mythology.

I remember an interview in which Moorcock was asked which of his characters he liked less. He answered Hawkmoon on the basis that he never felt real to him. I can believe it.

Me too, although I like Dorian Von Koln. Probably too “sane” a character for Michael’s tastes. I would have answered Corum, which is a shame since I really wanted to like Corum. So sad that the first trilogy is not rg good as the celtic-inspired second one. Could you go into any more detail about the “sketchy” rules?

Does it bring anything new to the table when it comes to the BRP ruleset? Or is it practically a clone of Stormbringer, mechanically-speaking?

When I say the rules are “sketchy,” I meant that there are several areas, like the section on mutations, for example, where the rules are a bit vaguer than I expected. Now, to some extent, this shouldn’t be a surprise, since even Stormbringer is vague too and that’s part of its charm. Still, I expected a bit more treatment of things like high technology and science hawmmoon we get.

Otherwise, the rules are very similar to those in Stormbringerjust not as comprehensive. I think it was the fact that it was released when Chaosium was starting to go through a whole lot of financial troubles was the major reason that it was lacking in supplements, rather than any fundamental innate lack in the work itself. The artwork in these is far more interesting than the almost purely medieval artwork of the Chaosium edition.

Definitely has much more of a avant-garde science feel to it. But still seems rather medieval rather than the retro-medieval that the Tragic Millenium seems to imply. It’s still very much a fantasy game, rather than a neo-fantasy game. One of these days I never managed to finish the Hawkmoon books. I think I came to them too late. My hawkmoo towards Moorcock’s fiction fall on the negative side of ambivalent.

As for his non fiction, to quote the man himself, “After all, anyone who hates hobbits can’t be all bad. While not every word of Moorcock’s written is to my taste, I positively devoured his various sagas and series as a young adult. He writes with a mix of intelligence and sarcasm that appealed to me. Hawkmoon was always a favorite, and felt fresh and original. I hawkmon the juxtaposition of having a German hero and British villians in contrast to the stereotypes of the day.

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The imagery of the books, especially the immortal King-Emperor and his palace, was incomparable. My friends and I had some good experiences with Stormbringer 1st and 4th editions back in high school, and one of my hawkmoln picked up Hawkmoon used despite none of us having read anything besides Elric and Corum. We thought the game looked pretty cool, but never had a chance to play it or even roll up charactersthough I seem to recall PCs were assumed to be much more “Law-oriented” than the standard sorcerers of Stormbringer.

A friend of mine ordered a copy of the boxed set direct from Chaosium in around or so. They told him they still had several copies left, and they’d happily sell him one. I’m imagining these were still leftover from the original print run although that’s pure speculation on my part which means it took four hswkmoon five hawkmoonn to sell through what they had.

I really enjoyed the Hawkmoon novels – they are gawkmoon my favourite thing of Moorcock’s other than the Elric books. The game or game supplement, more accurately was also pretty interesting. It felt brimming with unrealised potential – potential my teenaged self just wasn’t quite up to awakening.

We used it as hawkmoom of an adjunct to our Stormbringer games. Interestingly, hawkmion I no longer have a copy of Stormbringer, I still have my Hawkmoon boxed set. Hawkmoon is better than Elric, in my opinion.

However, neither of them match up to the Cornelius Chronicles. However, that is getting off-topic. When I ran Hawkmoon, I treated it not as a post-apocalyptic game but more as a yawkmoon game.

Hawkmoon (role-playing game) – Wikipedia

This seemed to fit better with the novels, particularly the first three Hawkmoon stories. The second three stories always seemed to fit in better with Moorcock’s multiverse, which was something I was never too keen on. I’ve read — it may be in the introduction of the new “big yellow” edition of BRP but I don’t have it to hand — that the plan was to release a whole line of Moorcock games, but the failure of Hawkmoon ended that expansion. The boxtop is in the same style, but features a pic of Erekose.

James Out of curiosity, does your interest in Hawkmoon’s post-apocalyptic setting also carry over into Erekose’s world of the Eldren from The Eternal Champion? The Count Brass sequels and end-game for the Eternal Champion sagahowever, are definitely among my favorites of his fantasy novels although for me, few of them hold a candle to The Warhound and the World’s Pain or to Mother London. Chaosium continued to publish Moorcockian games long after Hawkmoon.

Maybe a later sub-licensee or Mongoose? James- with respect to why you like post apoc tales so much I would wager that all fantasy is post apocalyptic. Conan is bookmarked by apocalypses: Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, there was an age undreamed of Middle Earth is post apocalyptic with the sinking of Numenor, the first defeat of Sauron and the fall of Arnor.

One of the core fantasy tropes is apocalypse. I believe this comes out of religion. The fall in the garden of Eden is an apocalypse, the flood of Noah, the famine that send the Hebrews to Egypt, the hebrews invading the promised land, the assorted exiles of the Hebrew people, the fall of Troy, Atlantis, the defeat of the titans, etc etc.

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Akratic Wizardry: Hawkmoon RPG Thoughts

Mythology and history are replete with apocalypses so it fills our literature. When French translator Oriflam went out of material for translation they wrote their own supplements among them a France sourcebook, of courseand when Chaosium changed Stormbringer to Elric!

Wednesday, December 1, Retrospective: I’ve never made a secret of my love for post-apocalyptic RPGs. Maybe it’s a product of growing up during the Cold War or maybe it has to do with my melancholy, pessimistic attitudes generally, I don’t know.

I’ve also never made a secret of my love-hate relationship with Michael Moorcock, a conflict that has only become more acute as I’ve gotten older and read haw,moon of his non-fiction works.

For whatever reason, though, I don’t have this problem with Moorcock’s Hawkmoon books. I’m not entirely sure why this is, but I suspect a good part of it is that they’re — at least nominally — post-apocalyptic tales, taking place in the “Tragic Millennium” of 54th century Earth. Chaosium’s game, Hawkmoonprovides rules for roleplaying in this setting.

The game is written by someone called Kerie Campbell-Robson “also by Sandy Petersen”a writer who’s otherwise unknown to me, though she I am assuming the author is a woman also contributed to The Shattered Islethe one and only supplement to Hawkmoonpublished in Hawkmoon is a peculiar product. Though playable as a stand-alone RPG, it nevertheless feels more like a supplement to the excellent Stormbringer. Throughout the text, there are numerous references to using the Tragic Millennium as an alternate setting for Stormbringerincluding guidelines for converting characters between the two games.

Likewise, there’s a fair bit of artwork recycled from Stormbringer and its supplements, which only contributes to the sense that Hawkmoon isn’t really its own game but rather an adjunct to its “big brother. Judging from its lack of support and relative obscurity, I’m guessing that it never did very well. And that’s too bad. Hawkmoon is decidedly inferior to Stormbringer in almost every way.

The rules are sketchy in many places — mutations and mass combat come immediately to mind — and there’s more space than necessary spent on recounting the events of the Hawkmoon novels.

Yet, there’s still something very compelling about this game and I regularly find myself opening up its box and paging through its booklets. The Tragic Millennium is a unique creation: Moorcock doesn’t provide a lot of information on the world in his stories and the RPG doesn’t add much more — just enough to intrigue and inspire, as all good RPG settings ought to do.

Now, I’ve never actually played Hawkmoon. I only acquired a copy of it comparatively recently and I won’t deny that, while I regularly skim its pages, I’ve not felt a strong urge to play it, as I do with, say, Stormbringer or RuneQuest. I wish I could put my finger on just why that is.

Ironically, it might be because I like the Hawkmoon stories that I find it harder to work up interest in the RPG than I do with Stormbringersince my feelings about the Elric tales are decidedly more mixed.

Hawkmoon (role-playing game)

Or it might be that, as I said above, Hawkmoon feels like a “half-game,” neither a mere supplement to its predecessor nor a complete RPG in its own right. I really wish I understood my ambivalence toward it. I want to want to play it, if epg get my meaning, but something prevents my doing so and it baffles me.